ROM
Project Overview:
Website: Click here
Team: 3 students, first year Game Design Bachelor at HTW Berlin
Plattform: PC
Development: 3 months
Technology: Unity, C#
ROM is an experimental atmospheric experience. It allows players to explore a desolate island, revive it's forgotten machines and take control of the game's atmosphere and weather. The game demo was developed as a first year project for university and published on itch.io.
Trailer
To give you an impression of the game, here's our trailer:
My contribution
My responsibilities included:
- Designing and maintaining the game's visual style
- Painting the game's ingame assets
- Prototyping in Unity/C#
- Composing and Producing the game's music and sounds
- Producing the trailer and other visual marketing assets for the game
Screenshots
Development
The team consisted of:
Paul Schnepf
Shahriar Shahrabi
Friedemann Allmenröder (me)
and we were coached by our professors:
Susanne Brandhorst
Thomas Bremer
Here are some photos from the game's development:
Concept Art and Development Sketches
During the game's development, we went through some heavy iteration regarding the game's style and content. Here are a few examples of "fake-screenshots" and concepts I painted when we were trying to figure out what we want the game to look and feel like: