Slots & Daggers
In SLOTS & DAGGERS, players must choose a loadout of weapons, shields, and magical abilities and take them to a slot machine in order to do battle. Each spin of the slot machine will bring about a random selection of your items and abilities in order to use them against your enemies. Winning battles will earn you coins which give you access to new equipment, abilities and powerups so you can adapt your loadout on the fly during each run. 

With each zone you conquer, you'll also earn Chips which can be used to unlock powerful modifiers to add extra wheels to the slot machine, increase your power and defenses, and progress further and further through the game with each run.
Website:  Click here
Team:  Just me, published by Future Friends
Development:  6 months
Platform:  PC
Technology:  Unity, C#, Blender, Photoshop
Making Of
After my last game SUMMERHOUSE, I wanted to make something radically different. Something faster, with numbers, fights and goblins! The result is SLOTS & DAGGERS, a strange little blend of slot machine and fantasy RPG. 
To make this game I combined a lot of things I deeply love – weird fantasy worlds, crude drawings of strange little guys, old school crunchy hiphop drum machines and addictive arcade games that go “PLING PLING PLING” as they spit out little coins – with classic roguelike mechanics.
Screenshots
Drawing Baddies
With Slots & Daggers I challenged myself to work outside my comfort zone. Loads of characters, slightly dark/weird fantasy setting and an even shorter production cycle than usual. This meant the project needed a style that was super fast to produce, very versatile, easily readable, but still distinctive. 

I landed on a pixel art comic-style in monochrome black and white with outlines. Colors were only added with lighting and post processing. This style allowed me to produce a large number of weapons, enemies and items in a very condensed timeline. 
Sound Design & Music
Slots & Dagger lives through its sound design. Coins being ejected onto the table, wheels spinning and clanking to a halt, juicy attack sounds - the game feel of this project relies heavily on everything sounding tactile. I wanted the player to feel like they're in the dark corner of a fantasy pub, playing a weird physical slot machine made from metal, glass and electricity. 

The game's soundtrack is a mix of old school hip hop, arcade synths and weird, slightly out-of-tune drawbar organs. Everything was recorded and produced in Logic Pro. 
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