Windlands
In 2016, I got the chance to work with the talented people at Psytec Games on thei rOculus-VR-launchtitle "Windlands" as freelance concept artist.
I worked closely with the team to help develop the game's visual style and provide concept art for locations, assets and color-schemes.
Environment Concepts
Comparison Concept/Ingame
Here's a comparison-shot of my concept for one of the game's landmark object, and the final ingame asset, modeled by the amazing Robert Ramsay. This showcases how closely we worked together to really bring the vision from the concepts into the final game:
Prop Concepts